Junkyard Bash is a 1-4 player split-screen racing game set in a sci-fi junkyard. The
players take control over one of four different characters and race down a wacky scrappy
racetrack while trying to bash the opponents off the map and be the first one to reach
the finish line!
Level Design - Level layout, sculpting the terrain with the unreal terrain tool to fit the gameplay.
Project Manager - Set up the project, held morning meetings and set up workflows with the team. Acted as a bridge between art and code.
Dimensional Rift is an arcade-style Virtual Reality game designed for the HTC Vive. The
goal of the game is to survive for as long as possible and earn a higher score by
keeping the combo up and competing on the steam leaderboards.
Scripting and Gameplay - Menu system and UI for VR. Score system and Steamworks integration. Lead Designer.
Audio Design - Editing, Mastering and Implementing all audio. Directing a voice actress.
Tempest is an online, fast paced, 2 to 4 players, aerial dog-fighting game where you control a drone capable of moving in all directions wielding several different weapons. The game is played with a controller in a LAN environment or online on dedicated servers.
Scripting and Gameplay - VFX design and implementation. Pick-ups functionality and spawn system. Gameplay balance.
Audio Design - Editing, Mastering and Implementing all audio.
Level Design & 3D - Several different whitebox levels and prototypes that did not get used in the final product as well as the final design, several 3D assets.
Virtual Human Soccer (VHS) is a re-imagining of PONG using a circular play area and adding more players and power-ups to the mix.
CTF-Mansion is a Capture The Flag map for Unreal Tournament. Made over 4 weeks in pairs of one Level Designer and one 3D Artist.