Spring Breeze is a single player flying action
adventure featuring a wily mouse and a faithful owl working together to
defeat a common foe. Navigate your way through a beautiful forest and destroy the alien
structure at the center of the level while avoiding or destroying the alien drones
Level Design - The only level designer on the project taking it from concept to final production state together with the artists as well as dressing a big part of the environment.
Gameplay Design - Working closely with the programmers designing the flying mechanics and camera through several iterations.
Polarity Shift is a co-op puzzle platformer
featuring two golems exploring the ruins of an ancient civilization. The players
traverse this dark and atmospherical environment together by using their powers of
attraction and repulsion interacting with objects in their environment and each
Level Design - Puzzle design. Building the level up from concept to finished product through several iterations. Set dressing.
Gameplay Design - Working closely with the programmers iterating on the core mechanics and polishing the controls. Scripted basic level mechanics in blueprints.
Audio Design - Editing, Mastering and Implementing all Audio.
Smaller and older projects i have worked on in a group with others...
Junkyard Bash (Local Multiplayer, Racing), Dimensional Rift (VR, Arcade), Tempest (Online Multiplayer, Flying), Virtual Human Soccer (Arcade, Local Multiplayer), PAC-014 (First Person Horror Pacman), CTF-Mansion (Unreal Tournament Map), Solo Projects (Level block-outs)